Brunvoldt - Character Sheet




Brunvoldt

I (try to!) update the details below as they change during posts

Edge
1
Heart
3
Iron
2
Shadow
1
Wits
3
Health
5
Spirit
5
Supply
5
Momentum
+7
Mx Mom' +10
Reset 2
Companion Combat Bot (reskinned as Magnus the Hound), Current Health: 5
Companion Mammoth (reskinned as Scar the Bison), Current Health: 5
Firebrand Asset, current Fire: 5


On the Quests Legacy track below, I marked off the number of ticks that Radulf would've gained for completing the vows that he did complete (it seemed the right thing to do); 1 formidable = 1 box, 1 dangerous = 2 ticks + 3 troublesome = 3 ticks, total 2 boxes & 1 tick


Background Vow

  • "I will complete my twenty years' service to the Church of Vanth, guide of the dead"
        extreme 1.50/10
Active
  • none
Completed
  • "I will determine the fate of Priestess Gunnhildr and her escort" - frmdbl dngrs, 2 ticks
  • "I will escort the stonemasons to Halfway-House and ensure their safety" - trblsm - 1 tick
  • "I will journey to Portwater and investigate the Broken attack through the Lighthouse" - frmdbl, 4 ticks
  • "I will investigate the Giant tribe and report my findings" - dngrs, 2 ticks
  • "I will end the villain that created the Chimera"  frmdbl, 3xp, +1xp B'sworn
  • "I will investigate the Varou that attack Woodwatch" trblsm, 1xp, +1xp B'sworn
  • "I will give salt to the needy and collect those who make their final journey as this winter begins" (I will complete my first patrol as Charun) - dngrs, 2xp, +1xp B'sworn
  • "I will return Sven and Gunter to Turid" - trblsm, 1xp, +1xp B'sworn
  • "I will put The Sodden of the Elfreda to rest" - trblsm, 1xp, +1xp B'sworn
Forsaken
  • "I will decide if the jewellery belongs to Gunnhildr or Idridi" trblsm 3/10, Idridi died


Bonds

  • Church of Vanth - as the Church is all pervasive in this setting, there is no mechanical benefit from this bond
  • Ser Taylah, Priestess-of-Vanth in Portwater, 'dangerous', politician
  • Gunnhildr, Priestess-of-Vanth in Firstmeet, 'troublesome', farmer
Connections
  • Highfall, northern hamlet, progress 6/10, 'troublesome', community
  • Woodwatch, western village, progress 6/10, 'troublesome', community
  • Lady Sibila, First-Priestess-of-Vanth in Templemount, progress 4/10, 'formidable'
  • Maghilde, Temple-Armourer in Templemount, progress 6/10, 'troublesome', armourer
  • Gunnvor, Temple-Houndmaster in Templemount, progress 3/10, 'troublesome', kennelmaster
  • Amara, Priestess-of-Vanth in Highfall, progress 0/10, 'troublesome', Warden
  • Dag, Hunter in Highfall, progress 6/10, 'troublesome', Tracker
  • Knud, Charun in Templemount, progress 0/10, 'troublesome', Charun


Current Progress Tracks

  • Expedition: 'Find Gunnhildr' troublesome; 3/10


Assets

Devotant
Vanth - Wits
  • When you Secure an Advantage or Gain Ground by calling for guidance or aid, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit
  • When you Swear an Iron Vow in service to your faith, roll +linked stat and take +2 momentum or +2 spirit on a hit. When you Fulfill Your Vow on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track
  • BlademasterIf you wield a bladed weapon...
  • When you Clash or Strike in close quarters, add +1. On a strong hit with a match, you are unstoppable; mark progress
  • ArmouredIf you wear your finely crafted set of personal armor...
  • When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position
  • You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4
  • Firebrand
  • You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but Endure Harm (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire
  • When you have at least +3 fire, you may Gain Ground or Strike by unleashing hell. If you do, take an automatic strong hit and mark progress. Then, set your fire to 0
  • Companion
    Combat Bot
    Name: Magnus - reskinned as a wardog
  • Your combat bot companion fights at your side. When you Strike aided by the bot, add +1; if you Clash, take +1 momentum on a hit
  • Companion
    Mammoth
    Name: Scar - reskinned as a riding Bison
  • Lumbering: When your mammoth travels with you as you Undertake a Journey an Expedition, you may add +2 but suffer -1 momentum (decide before rolling)
  • Battle-
    Scarred
    Once you become maimed...
  • You focus your energies: Reduce Iron by 1 and +1 to Wits & +1 to Heart (stats were: Iron 3, Heart 2, Wits 2)
  •  


    Spent / Unspent XP:  21 / 21

  • Brunvoldt 20, Exchanged 'Support Vehicle Rover' (SF) for 'Companion Mammoth' (IS), still reskinned as Scar the riding bison
  • 3xp Brunvoldt 17, Support Vehicle Rover (reskinned as Scar the riding bison)
  • 2xp Brunvoldt 13, 2nd ability Armoured
  • 3xp Brunvoldt 13, purchase rarity for Firebrand asset
  • At start of Brunvoldt 08, swapped Sleuth for Armored
  • XP reassigned at Radulf/Brunvold changeover:
    • 2xp Devotant 2nd ability
    • 5xp Firebrand + 3rd ability
    • 3xp Companion Combat Bot (reskinned as Magnus the Vagthund)
    • 3xp Battle-scarred (1st ability, -1 Iron, +2 Wits) (Ironsworn)
  •  


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