Careena - Worldbook

The Old World
  • Custom: The cursed Rhwmanes would destroy us, but the mighty Druid Cadwallon showed us a magical path to escape them. The Ironlands were our new home, a cursed harsh place to be ... Many of us died then, fighting our new neighbours - the fierce Varou, the elusive Eves and the old folk that we now call the Broken. But we survived, were made stronger by it and made the Havens our home
Iron
  • The imposing hills and mountains of the Ironlands are rich in iron ore. Most prized of all is the star-forged black iron.
Legacies
  • Before the Ironlanders, before even the firstborn, another people lived here. Their ancient ruins are found throughout the Ironlands
Communities
  • We have forged the Ironlands into a home. Villages within the Havens are connected by well-trod roads. Trade caravans travel between settlements in the Havens and those in outlying regions. Even so, much of this land is untamed.
Leaders
  • Numerous clan-chiefs rule over petty domains. Most are intent on becoming the one true king. Their squabbles will be our undoing.
Defence
  • Our warbands are rallied to strike at our enemies or defend our holdings. Though not nearly as impressive as the armies that once marched across the Old World, these forces are as well-trained and equipped as their communities can manage. The banners of the warbands are adorned with depictions of their Old World history and Ironland victories
Mysticism
  • Some still find comfort in the old ways. They call on mystics to divine the fortune of their newborn, or ask them to perform rituals to invoke a bountiful harvest. Others act out of fear against those who they suspect of having power. However, most folk believe true magic—if it ever existed—is lost to us now
Religion
  • The people honour old gods and new. In this harsh land, a prayer is a simple but powerful comfort.
Firstborn
  • The firstborn live in isolation and are fiercely protective of their own lands.
Beasts
  • Beasts of all sorts roam the Ironlands. They dwell primarily in the reaches, but range into the settled lands to hunt. There, they often prey on cattle, but attacks on travelers, caravans, or even settlements are not uncommon.
Horrors
  • We are wary of dark forests and deep waterways, for monsters lurk in those places. In the depths of the long-night, when all is wreathed in darkness, only fools venture beyond their homes.

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