I should have put in at the end of that post that Hugh - the guard in line with the Ragers - passed 1d6 on his In Sight test, snap-fired and missed ... oops ...
Anyway, we pick up the action with Part 4 of Response to the Lower Lab ...
Activation roll: Zeds 6, Humans 2
Barley's panicked firing at the emerging monsters had warned his team of the threat, but Shelldrake's shout, "REMEMBER YOUR TRAINING!!!" was what saved their lives.
Barley took a deep breath and squeezed his trigger - the burst hit the first 2 monsters and knocked them flat onto their backs - before he withdrew to the other side of the room to leave the way clear for his buddies
Barley had his shots ... |
Hugh's turn - oops ... |
McGrew shows his team-mates how it should be done |
No - that's the way to do it! |
Activation roll: Zeds 2, Humans 3
Even as the final remaining monster tried to get to its feet, Shift Supervisor Shelldrake took careful aim and blew its head apart. The team reformed around him and peppered the unmoving corpses with the remaining content of their magazines before reloading and pausing to check for movement.
And then there were none ... |
The end of the game felt anti-climatic to me, but I guess that's what happens when the 'survivors' manage to get a combination of distance, firepower, one turn with no zed activation and the next turn with them activating first!
The security team started with 5, and finished with 4, members:
To finish with this particular game, I thought I'd show a line-up of who was rescued:
And finally, to set up the next game ...
The initial reports had said 8 staff were trapped in the offices, but only seven walked out ...
Hugh, at the back of the group was the first to notice - he'd done a quick headcount as the trapped staff and hurried past him to get to the stairs. "I'm just going to check something boss," he said to Shelldrake.
"'Kay. Be careful," came the reply as Hugh turned and walked into the offices ....