Tuesday 12 June 2012

Response to the Lower Lab - ATZ Game Pt4

At the end of part 3, the pic to the right shows the situation ... as you can see, things were not looking so good for the heroic Supervisor Shelldrake and his team ...

I should have put in at the end of that post that Hugh - the guard in line with the Ragers - passed 1d6 on his In Sight test, snap-fired and missed ... oops ...

Anyway, we pick up the action with Part 4 of Response to the Lower Lab ...

Activation roll: Zeds 6, Humans 2
Barley's panicked firing at the emerging monsters had warned his team of the threat, but Shelldrake's shout, "REMEMBER YOUR TRAINING!!!" was what saved their lives.

Barley took a deep breath and squeezed his trigger - the burst hit the first 2 monsters and knocked them flat onto their backs - before he withdrew to the other side of the room to leave the way clear for his buddies

Barley had his shots ...
Hugh moved as soon as Barley had fired, although his accuracy was good, the shots seemed to have no effect at all on the monsters! He kept his head though and moved to support Barley's new position
Hugh's turn - oops ...
McGrew was next to shoot, although he had moved as soon as his boss's shout had sunk in. His burst at the first standing monster was right on target. His luck must have been running sweet as its head exploded in a burst of gore and its still kicking corpse fell onto its knocked-down fellows.
McGrew shows his team-mates how it should be done
But the Shift Supervisor Shelldrake showed them all why he was the supervisor ... levelling his shotgun at the opening to the corridor, the blast as he pulled the trigger echoed around the room. Perfectly aimed, it removed the head of the first monster as it was clawing itself up again, pushed the knees clear out from under the second as it struggled to rise and neatly blew a hole the size of a fist in the throat of the final standing monster
No - that's the way to do it!

Activation roll: Zeds 2, Humans 3
Even as the final remaining monster tried to get to its feet, Shift Supervisor Shelldrake took careful aim and blew its head apart. The team reformed around him and peppered the unmoving corpses with the remaining content of their magazines before reloading and pausing to check for movement.
And then there were none ...
So, that is where I wrapped up the game. With all the Ragers dead, there was nothing to stop the security team from rescuing the trapped staff, so I ruled they did that with no problems

The end of the game felt anti-climatic to me, but I guess that's what happens when the 'survivors' manage to get a combination of distance, firepower, one turn with no zed activation and the next turn with them activating first!

The security team started with 5, and finished with 4, members:

To finish with this particular game, I thought I'd show a line-up of who was rescued:

And finally, to set up the next game ...

The initial reports had said 8 staff were trapped in the offices, but only seven walked out ...

Hugh, at the back of the group was the first to notice - he'd done a quick headcount as the trapped staff and hurried past him to get to the stairs.  "I'm just going to check something boss," he said to Shelldrake.
"'Kay. Be careful," came the reply as Hugh turned and walked into the offices ....