Friday 15 November 2013

Last Friday's game

Last Friday evening I went to my local club - Farnborough Wargames Society - and played another game of Platoon, the club's WW2 skirmish rules derived from Peter Pig's PBI2 rules.

I took more pictures this time (as you can see)! The one to the right shows my Germans in a piece of club terrain (in the centre) and one of my Dave Graffam Models' Low Ruins builds in the corner (more about that excellent model is in this post: dave-graffam-models-5-low-ruins).


 To the left you can see Graham's British Para's (with my medic) at the start of the game. The game works on activating (by a d6 roll) the figures in a particular 6" square, the result giving the number of action points available. Casualties and being under fire give penalties, which is why there's a dead para and a rifle -1 marker in the square. The casualty markers do give a good look to the game - IMNSHO of course!
This pic gives a larger view of the centre of the table and as well as 2 of my low ruins, the roofless building is one I 'bashed' from Dave Graffam Models' Village Pub (more on that in this post: dave-graffam-models-1-pub).  The 2 buildings closest to the camera are held by my German section, the 2 by the centre crossroad hold Graham's British Para's and the one at the top has Alec's German section. This is where things started to go very badly indeed for the Brits
Graham's hand is in the pic to the left as well as my section in the centre bottom. In the wood to the right side is part of Neil's section, the rest in the building at the bottom right corner ... despite Neil's section in those 2 places and Graham's in the low ruin to the centre left, as well as the Brit Vickers MMG in the ruin by Graham's arm, the Brits were unable to force my section out of their ruin ...
Here we have a closer view of my section's position; having both buildings allowed them to support each other, as well as leading the Brits to split their fire. I tried to concentrate mine on Graham's section, only putting the occasional suppressing burst into Neil's. The 'pinned marker' (helmet on a rifle) in the left side ruin with Graham's section indicates that their last activation gave a 'Panicked!' result, which is the worst you can get and gives a penalty for their next activation ...
And here we see the buildings that had been occupied by Graham's section after the combined fire of Alec's and my section finally drove them out just before I occupied the ruin ... victory was close!
Victory achieved!! The remnants of the British Paratrooper platoon huddle in the ruin to the right. Strictly speaking I should have shown Neil's section who didn't have a casualty IIRC, but this pic went through the propaganda machine ...

A really fun, enjoyable game and it was great to get some of my figures (I provided the German force - an infantry platoon of 3 eight man sections, plus command and 80mm mortar) as well as some of my buildings on the table.

No game this week as I have my daughter, but I will be at Warfare tomorrow wearing my t-shirt with my blog address on the back - if you see me, say hello!

Finally for this post, last Friday at the club David and Gordon played a game of Too Fat Lardies' Sharp Practice. It was a Napoleonic British Naval landing party trying to destroy a French semaphore station. The table looked splendid:

But the thing that really caught my eye was Gordon's launch:
It looked great! He said he'd had it '30 years' and that it's still available!!  I'm tempted to get one myself, but I couldn't finish it as well as Gordon has ...